Man Sitting
Man Sitting

Sep 14, 2024

Animating The Blue Gorilla Logo

3D Modeling

Animation / Rigging

3D Character

In this project, I transformed a bold illustrative logo concept into a fully animated 3D character sequence, using advanced character tools and real-time engine technology. Working with Character Creator 4, I sculpted and rigged the “Blue Gorilla” character, before importing into Unreal Engine 5 for animation, lighting and final delivery.

This work demonstrates my capability to handle character modelling, rigging, animation, and real-time engine deployment—all critical for modern interactive, broadcast or game-adjacent projects.

Character Creation & Rigging

  • Using Character Creator 4, I started with base morphs and anatomical refinement to design a stylised gorilla figure that retains visual impact, strong silhouette and brand identity.

  • I refined facial expressions, body posture and musculature to ensure the gorilla character could perform dynamic motions and read well both in close-up and at scale.

  • Rigging and skin-weighting were optimized for full-body animation—so the character could move fluidly, respond to camera motion, and integrate into both cinematic and interactive scenes.

Animation & Real-Time Engine Integration

  • Once the character was fully modelled and rigged, I imported it into Unreal Engine 5 (UE5) where I set up a real-time scene: lighting, cameras, environment, and animation sequences.

  • I animated the character for both performance and brand-impact: the gorilla delivers strong poses, motion arcs, secondary action (fur/cloth/surface reactions) and stylised motion cues that align with the brand’s personality.

  • Leveraging UE5’s real-time capabilities (Nanite, Lumen lighting, real-time rendering) allowed me to iterate rapidly, view animation in context, refine lighting and camera moves, and deliver almost cinematic quality—on deadline and with flexibility.

  • The workflow ties together character creation, animation and real-time rendering—making the piece ideal not only for motion-graphics reels, but also for interactive, AR/VR or game-adjacent shows.

Deliverables & Format Versatility

  • I delivered final renders and animation in multiple formats: high-resolution sequences for broadcast or video, looped animations for web/social, and configurable real-time scenes in UE5 for interactive demos or presentations.

  • Because the character was built in Character Creator 4 and exported into UE5, the asset remains reusable—meaning you or future clients can repurpose the gorilla character for new campaigns, interactive experiences or game-related formats.

Woman Leaning
Woman In The Grass
Woman In The Beach
Man Sitting
Man Sitting

Sep 14, 2024

Animating The Blue Gorilla Logo

3D Modeling

Animation / Rigging

3D Character

In this project, I transformed a bold illustrative logo concept into a fully animated 3D character sequence, using advanced character tools and real-time engine technology. Working with Character Creator 4, I sculpted and rigged the “Blue Gorilla” character, before importing into Unreal Engine 5 for animation, lighting and final delivery.

This work demonstrates my capability to handle character modelling, rigging, animation, and real-time engine deployment—all critical for modern interactive, broadcast or game-adjacent projects.

Character Creation & Rigging

  • Using Character Creator 4, I started with base morphs and anatomical refinement to design a stylised gorilla figure that retains visual impact, strong silhouette and brand identity.

  • I refined facial expressions, body posture and musculature to ensure the gorilla character could perform dynamic motions and read well both in close-up and at scale.

  • Rigging and skin-weighting were optimized for full-body animation—so the character could move fluidly, respond to camera motion, and integrate into both cinematic and interactive scenes.

Animation & Real-Time Engine Integration

  • Once the character was fully modelled and rigged, I imported it into Unreal Engine 5 (UE5) where I set up a real-time scene: lighting, cameras, environment, and animation sequences.

  • I animated the character for both performance and brand-impact: the gorilla delivers strong poses, motion arcs, secondary action (fur/cloth/surface reactions) and stylised motion cues that align with the brand’s personality.

  • Leveraging UE5’s real-time capabilities (Nanite, Lumen lighting, real-time rendering) allowed me to iterate rapidly, view animation in context, refine lighting and camera moves, and deliver almost cinematic quality—on deadline and with flexibility.

  • The workflow ties together character creation, animation and real-time rendering—making the piece ideal not only for motion-graphics reels, but also for interactive, AR/VR or game-adjacent shows.

Deliverables & Format Versatility

  • I delivered final renders and animation in multiple formats: high-resolution sequences for broadcast or video, looped animations for web/social, and configurable real-time scenes in UE5 for interactive demos or presentations.

  • Because the character was built in Character Creator 4 and exported into UE5, the asset remains reusable—meaning you or future clients can repurpose the gorilla character for new campaigns, interactive experiences or game-related formats.

Woman Leaning
Woman In The Grass
Woman In The Beach
Man Sitting
Man Sitting

Sep 14, 2024

Animating The Blue Gorilla Logo

3D Modeling

Animation / Rigging

3D Character

In this project, I transformed a bold illustrative logo concept into a fully animated 3D character sequence, using advanced character tools and real-time engine technology. Working with Character Creator 4, I sculpted and rigged the “Blue Gorilla” character, before importing into Unreal Engine 5 for animation, lighting and final delivery.

This work demonstrates my capability to handle character modelling, rigging, animation, and real-time engine deployment—all critical for modern interactive, broadcast or game-adjacent projects.

Character Creation & Rigging

  • Using Character Creator 4, I started with base morphs and anatomical refinement to design a stylised gorilla figure that retains visual impact, strong silhouette and brand identity.

  • I refined facial expressions, body posture and musculature to ensure the gorilla character could perform dynamic motions and read well both in close-up and at scale.

  • Rigging and skin-weighting were optimized for full-body animation—so the character could move fluidly, respond to camera motion, and integrate into both cinematic and interactive scenes.

Animation & Real-Time Engine Integration

  • Once the character was fully modelled and rigged, I imported it into Unreal Engine 5 (UE5) where I set up a real-time scene: lighting, cameras, environment, and animation sequences.

  • I animated the character for both performance and brand-impact: the gorilla delivers strong poses, motion arcs, secondary action (fur/cloth/surface reactions) and stylised motion cues that align with the brand’s personality.

  • Leveraging UE5’s real-time capabilities (Nanite, Lumen lighting, real-time rendering) allowed me to iterate rapidly, view animation in context, refine lighting and camera moves, and deliver almost cinematic quality—on deadline and with flexibility.

  • The workflow ties together character creation, animation and real-time rendering—making the piece ideal not only for motion-graphics reels, but also for interactive, AR/VR or game-adjacent shows.

Deliverables & Format Versatility

  • I delivered final renders and animation in multiple formats: high-resolution sequences for broadcast or video, looped animations for web/social, and configurable real-time scenes in UE5 for interactive demos or presentations.

  • Because the character was built in Character Creator 4 and exported into UE5, the asset remains reusable—meaning you or future clients can repurpose the gorilla character for new campaigns, interactive experiences or game-related formats.

Woman Leaning
Woman In The Grass
Woman In The Beach